We are happy to announce that Schim will be released on PS5 and PS4! Schim is developed by a team of two people: Ewoud van der Werf, the main developer, and me, Nils Slijkerman. I’m doing an extra level and a Game Design on Schim. The Audio is made by the Moonsailor team.
In the game, you play as Schim, a shadow creature who is trying to return to the shadow of his person. You will travel through ordinary Dutch-inspired places where you will meet other Schim and characters that You will help and with whom you can interact. In this trailer, we show specific ways to interact with the world, something we haven’t shown anywhere else! In the various scenes, you can see Schim’s character interacting with objects. As a player, you can activate or interact with a shadow by pressing the square while you are in the shadow of an object.
With Schim, we want to create a world in which the Player can explore and experiment with different objects and their shadows. Some of these activatable shadows are small visual or sound elements to discover, while others are part of the flow of the world and really change the Situation of the Player and the characters in the world.
In our new Trailer, we have collected some of these examples. In the second scene, the Player’s Schim enters the scene in the shadow of a duck. However, the duck notices that there is a cat and does not want to continue. The Schim player jumps into the garbage truck and uses the shadow interaction button (square on your DualShock 4 or DualSense controller) on the truck, which causes the truck to honk and scare the cat away quickly so that the duck happily action withand creates a path forward for the player.
While this example had a specific solution, we aim to allow multiple paths, interactions, and ways to complete a level. In the second scene with a shadow play, we see the player jumping into a Car Dealership parking lot. The player jumps into the generator, interacts with The shadow with the square button and activates the air dancer. The aerial dancer inflates and creates a new path for the player.
In the last scene of the trailer, we see another shadow interacting. The Player’s Schim activates the ATM several times. After a few touches, the ATM stops working and spits out tickets over and over again. The barriers go up and down and cars cannot enter the parking lot. A small traffic jam forms and the player jumps into the shadow of waiting cars.
We are still in development, but we are looking forward to showing everyone the different interactions we are working on. We are looking forward to the release of Schim on PlayStation next year and plan to give more information about the development in the future.